DRUNK HISTORY SEASON 05 | SERIES | COMEDY CENTRAL
Role: Graphic Designer
Booze + history: The world of Drunk History called for graphics that bend the line between historical accuracy and exaggerated hilarity.
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Working on Drunk History
One of the first shows I worked on; I credit this endearing and hilarious sketch comedy show as my “period graphics boot camp.”
Our episodes spanned ancient history to events that happened in the past few decades. A film industry newbie at the time, I had to learn how to quickly jump from one era to another, rapidly researching historical events and the graphic styles that shaped them.
It’s also the show that taught me a core tenant of film design that I now teach to my students:
The primary function of a piece of graphic design for film and television is to support the story that is being told.
In other words, what a graphic looks like is never more important than the reason why it looks that way.
This means that sometimes we’re ditching what we learned in design school to make a logo that looks intentionally dated. Sometimes we’re making things look a little bit imperfect on purpose. Sometimes we’re making royal decrees, and sometimes we’re making lost dog flyers.
For a show like Drunk History, it meant that graphics were often used to sell the punch line of a joke or highlight a particularly funny line of dialogue in an over-the-top, exaggerated manner.
And though I’ve grown as a designer in the years since, Drunk History holds a special place in my heart and will always be a favorite project.